TRIANGLE STRATEGY
Good things come in threes in Square Enix’s tactical RPG
Developer
Square Enix, Artdink
Publisher
Square Enix
Format
Switch
Origin Japan
Release March 4
Even without that ridiculous Ronseal title, we can’t help but notice patterns of threes in Triangle Strategy. Its medieval realm of Norzelia is home to three nations (the prosperous Kingdom Of Glenbrook, the industrious Archdukedom Of Aesfrost, and the Holy State Of Hyzante) once at war with one another, but which have held an uneasy truce for the past three decades. In particular, Glenbrook is served by three high houses, including House Wolffort, of which young swordsman Serenoa, the protagonist, is to become the next lord. And for those curious to find out whether this is a spiritual successor to Final Fantasy Tactics, the free prologue demo grants access to the first three chapters.
There are certainly similarities with that
cult PlayStation classic, as well as subsequent
Nintendo handheld instalments – notably the
rotatable isometric perspective, which lends
itself well to Square Enix’s trademarked
HD-2D aesthetic. Turns in battle are dictated
by a unit’s speed, while positioning also
factors in the direction you’re facing, as you
take care not to leave your back exposed to
critical hits. Ironically, there’s no explicit
weapon triangle, even if units do have
weaknesses and resistances, perhaps to avoid
comparison with Fire Emblem – and on that
note, there’s no permadeath either. The
majority of our first few hours with the game is a surprisingly slow burn, with less marshalling of troops than you might expect, in favour of absorbing Norzelian lore, as we’re invited to familiarise ourselves with a large cast belonging to multiple dynastic families. Of particular significance is Serenoa’s arranged marriage to Frederica, the eldest daughter of the Aesfrost dukedom, in a bid to strengthen ties between their respective nations.