PC Gamer (US Edition)  |  June 2016
THE VR ISSUE: THE OCULUS RIFT LAUNCH IN DEPTH
“[VR] is going to keep moving fast, but most of the advancement is going
to come on the gameplay side,” Luckey says, as we talk about Oculus’s
outlook on the future of the technology they’ve brought back from the dead. “In the software realm people can iterate very quickly. They’re going to discover a lot of things that work in VR that didn’t work before. On the hardware side things will keep improving, but not at the same rate.” Oculus’s research division, headed by Michael Abrash, looks far ahead to the future of the technology. According to Abrash, who worked on cutting-edge graphics programming at Microsoft and id in the 1990s (you may be familiar with a game called Quake, which he programmed with Oculus CTO John Carmack), it’s the first well-funded VR research team in twenty years.
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Articles in this issue
Below is a selection of articles in PC Gamer (US Edition) June 2016.