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Digital Subscriptions > Tabletop Gaming > April 2018 (#17) > Painting guide

Painting guide

The dark world of the Lovecraftian adventure game becomes even more terrifying with a splash of colour. From the horrifying Deep Ones to the even weirder denizens of the Arkham Horror universe, follow our tips to ensure your monsters look magnificent


This month we’re taking a trip to the Arkham Horror Files universe, home of Arkham Horror, Eldritch Horror and Mansions of Madness.

Based upon the works of H. P. Lovecraft, Mansions of Madness features a great selection of Cthulhu-esque gribblies and investigators trying to uncover the dark truth of various stories and mysteries.

While the models’ quality leaves a lot to be desired, being of lesser quality than more recent games, their designs do justice to the source material and can look great with a lick of paint. Luckily we’ll be focusing on doing just that with all the monsters out of the core second edition box.

For this guide I wanted to approach the models in a slightly different fashion in order to enhance the gothic, spooky element integral to the game’s setting – the majority of the models are kept fairly dark and muted in tone, with only the true monsters coming to life with a touch more vibrancy in their colour.


Paints used

Abaddon Black
Baneblade Brown
Biel-Tan Green
Blue Horror
Ceramite White
Dark Reaper
Death World Forest
Dechala Lilac
Drakenhof Nightshade
Druchii Violet
Evil Sunz Scarlet
Incubi Darkness
Kabalite Green
Karak Stone
Khorne Red
Krieg Khaki
Moot Green
Mournfang Brown
Nuln Oil
Nurgling Green
Pallid Wych Flesh
Rakarth Flesh
Rhinox Hide
Screamer Pink
Slaanesh Grey
Sotek Green
Squig Orange
Sybarite Green
Sycorax Bronze
Tau Light Ochre
Thunderhawk Blue
Ulthuan Grey
Wazdakka Red
Yriel Yellow

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About Tabletop Gaming

Tabletop Gaming April is the best place to find out about Godtear, the seriously ambitious legacy miniatures game from the creators of Guild Ball and Dark Souls: The Board Game. In our exclusive interview, lead developer Alex Hall tells us what he has planned for the massive project and why it promises to be the studio’s best game yet. Speaking of massive, roleplaying phenomenon Critical Role is back with a second season, with millions tuning in online to follow the hilarious and dramatic exploits of its all-star cast of characters as they run a Dungeons & Dragons campaign like no other. Matthew Mercer and Liam O’Brien tell us how the most popular show in roleplaying started with a friendly one-shot at a birthday party and what they have in store for the brand new season. Superheroes are everywhere today, but few can match up to Hellboy, the demonic investigator of the paranormal. As the hero for our times heads to the tabletop in a new co-op game, designer James M. Hewitt chats about his unique take on a legendary comic-book idol. How many games are in your collection? We’re willing to bet even the greatest shelf pales in comparison to the avid board game collectors in our latest issue, who reveal their hoards of thousands of games and discuss why amassing games can be just as rewarding as playing them. That’s not to mention our chat with the true Monopoly Man, who holds the record for owning the most copies of the classic board game, from One Direction to McDonald's! Our reviews section is as fully-stocked as ever with the latest and greatest verdicts on this month’s releases. Leading the way are our thoughts on the unmissable Star Wars: Legion and Rising Sun, followed closely by Stuffed Fables, GKR: Heavy Hitters, Palace of Mad King Ludwig, Civilisation, Meeple Circus, DreadBall: Second Edition, A Handful of Stars and many, many more. There’s no better place to find out what should be on your tabletop next. That’s just the start – dive in!