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Digital Subscriptions > Tabletop Gaming > February 2018 (#15) > Hearthstone


Hearthstone has taken the world by storm with its digital take on collectible card games. Its latest expansion sees it tackle another tabletop favourite: the dungeon crawler. But can an app really live up to the experience of physical gaming?


For a game that began as an experiment, it might still be a bit of an understatement to call Hearthstone ‘successful’. Since the digital card game launched on PC at the start of 2014, its player count has rocketed to 70 million people. To put things in context, that’s more than three times the 20 million players fellow card-battler Magic: The Gathering had at last count. It’s an audience that has quickly seen the game blur the increasingly fuzzy line between physical and digital games. It’s now not uncommon to see Hearthstone discussions pop up in online tabletop forums (often without the scorn typically reserved for screens) or Fireside Gatherings – the game’s inperson social events – regularly held at shops and cafés usually devoted to all things cardboard. Listening to Hearthstone’s creators discuss their devotion to reproducing the feel of holding cards in your hand, it’s not hard to see why the game has found such a following among analogue addicts.

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About Tabletop Gaming

Batman: Gotham City Chronicles: As the makers of Conan prepare to take their superhero extravaganza to Kickstarter, we check in and see what’s in store for the Caped Crusader and his sidekicks How Minis Are Made: From sculpting to casting, we follow the entire process of making plastic and metal miniatures and find out how they make it onto your table Masks of Nyarlathotep: One of roleplaying’s greatest adventures is back with a new edition for horror RPG Call of Cthulhu and an Eldritch Horror expansion. We look at the history of the revolutionary campaign and see what’s planned for its return The 7th Continent: Co-creator Bruno Sautter talks to us about the epic choose-your-own-path card game and asks if it’s the end of the adventure Hearthstone: The digital card game with Magic: The Gathering in its sights is taking on the dungeon-crawler in its latest expansion. But can an app really live up to the physical world? How We Made: A Handful of Stars: Martin Wallace looks back on the creation of the final chapter in his deckbuilding trilogy Educating with Evolution: University professors and students consider the brain-boosting benefits of board games Reviews including: Charterstone Battle for Rokugan Pandemic: Rising Tide Fallout Gaia Project Genesys RPG Legacy of Dragonholt Harry Potter: Hogwarts Battle Fog of Love A Game of Thrones: Catan – Brotherhood of the Watch First Martians And much, much more!