In the world of online gaming, nothing is bigger than League of Legends. A team-based strategy game of magic and stylised cartoon violence, it boasts over 100 million active players per month. Top-level competitors battle in front of online audiences rivaling those of professional sports, and industry analysts value the game’s publisher at more than $1 billion.
Given this level of success, it came as no surprise when US developer Riot Games announced plans for a tabletop game set in League’s fantasy world of Runeterra.