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Digital Subscriptions > Tabletop Gaming > Issue Eight – Feb/Mar '17 > THE GREEN DEATH


Hopelessness, suffering and a high body count abound in Lovecraftian roleplaying game Delta Green. Co-creator Dennis Detwiller recalls the Call of Cthulhu spin-off’s origins and tells some of his own tales
A new version of the RPG was Kickstarted in late 2015.

Margerita is gasping for breath, struggling feebly against the wall as the stranger brings the knife down, brutally disembowelling her. For her, death is swift, but for Agents Taylor and DiMarco, who are standing in the room as it happens, the nightmares will continue for a while.

Both characters lose 1D6 sanity for witnessing the murder, followed by a further two just for trying to comprehend the grey-skinned creatures, each one nearly seven feet of solid muscle and armed with a knife spanning nearly half that length.

At the end of the adventure they'll lose more sanity and deal with the long-term stress, the therapy. For now, Taylor starts sobbing loudly, running from the room terrified.

Margerita knew this was going to happen, getting a premonition after her player Adam rolled a critical success – in this case a 33, with criticals successes and failures occurring on doubles – on an occult roll and learning more than she wanted. She became convinced these creatures were the living embodiment of death, screaming at the rest of the team about how they wouldn't survive the night.

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About Tabletop Gaming

FREE BOARD GAME INSIDE: BARBARIAN HACK EXCLUSIVE PREVIEW EVIL DEAD 2 We get groovy with the designers of the cult movie adaptation MECHS VS MINIONS Behind the making of Riot's spin-off to the World's top video game RIVER HORSE Bringing Labyrinth, My Little Pony and Hunger Games to the tabletop PLAYED Seafall, Arkham Horror LCG, Scythe and more! PLUS • How to build an RPG world • Reiner Knizia • Diversity in board games • Introduction to Magic: The Gathering • Delta Green • X-Wing