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Digital Subscriptions > Tabletop Gaming > Issue Eleven > REDISCOVERING THE DISC


Nearly 20 years after it was released, Discworld RPG author Phil Masters tells us about encouraging humour at the table and how you go about adapting a series as beloved as Sir Terry Pratchett’s modern fantasy classic
In Sir Terry Pratchett’s novels, Death is a character – and he can shred.

It seems to be a rule that if you build an interesting enough world, eventually people will want to roleplay in it. This is doubly true when it involves the chance to meet an elf or battle a dragon, and there can be few fantasy settings as popular as Sir Terry Pratchett’s Discworld.

While the comic fantasy series first found its footing as a straight parody of sub-Tolkien sword and sorcery titles, it gradually grew in scope and scale. As the books progressed they began to encompass murder mysteries, rifts on Shakespeare and dramas set around banks and post offces.

To date the series has sold an absolutely staggering 85 million copies across the world and includes more than 50 novels, spin-offs and supplements. Among these is the Discworld Roleplaying Game, originally published by Steve Jackson Games in 1998 as GURPS Discworld. The title received a sequel, GURPS Discworld Also, in 2001 before dropping the underlying RPG engine’s label (it stands for Generic Universal Roleplaying System, if you’re curious) with its reprint the following year.

A long-awaited second edition of the game, accommodating content from dozens of new books, hit the shelves late last year. But with so much going on in the series – not to mention the sheer volume of printed material out there – how on earth would anybody find a way to set an RPG on the Disc?

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About Tabletop Gaming

Cover feature: Starfinder: We have an exclusive chat with creative director James Sutter about the huge sci-fi sequel to massively popular fantasy RPG Pathfinder. Featuring exclusive artwork from the upcoming game. Awe of the Ring: As Middle-earth prepares to turn 80, we speak to influential and renowned creators of board games based on The Lord of the Rings and The Hobbit. UK Games Expo 2017: Picture Special: The unmissable sights and games from the UK’s biggest gaming show. Swords, Sex & Sci-fi: Legendary RPG designer and R. Talsorian founder Mike Pondsmith and his son Cody speak exclusively to us about the legacy of revolutionary game Cyberpunk and their upcoming tabletop adaptation of lauded fantasy video game The Witcher. What War Is Good For: Fans and publishers of miniature wargaming titles tell us how battling on the tabletop has fostered a strong sense of community. Playing With Yourself: Creators of single-player-only games tell us why gaming alone can be just as rewarding. How Analogue Gaming Went Digital: We take a close look at the rise of digital apps in the tabletop world. Rediscovering the Disc: In celebration of next year’s 20th anniversary of Discworld, the creators look back on one of the more unique entries in the genre. The Making of: Hunt a Killer, which uses a subscription box-like format to deliver a mystery game to players over the course of several months. Painting guide: We tackle the eighth edition of Warhammer 40,000. Ten of the Best: Word Games (That aren’t Scrabble). Introduction to: Forbidden Island and its sequel, Forbidden Desert – the kid-friendly Pandemic follow-up. Columns: With Bruno Faidutti, Jeff Tidball, Holly Gramazio and Doctors Paul Wake and Sam Illingworth Played: The latest reviews and exclusive interviews including: Starfinder, Sub Terra and Warhammer 40,000.