Words by Owen Duffy
At the dawn of the 1980s, roleplay gaming was fast becoming one of the cornerstones of nascent geek culture. In bedrooms and basements across the world, groups of teenage adventurers were exploring perilous lands and slaying ferocious beasts. But while games like Dungeons & Dragons offered the chance of heroic escapism, something far darker was awakening – something that would captivate generations of gamers with its blend of insanity, mystery and dread.