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Digital Subscriptions > Tabletop Gaming > Issue Seven – Dec/Jan '17 > THE RESISTANCE


Matt Jarvis spies on Don Eskridge’s Werewolf-like social deduction party game and discovers its irresistible charm

Do you enjoy lying to your friends? Have you ever longed to be a super-smooth spy, talking your way into secret meetings and convincing everyone you meet that you’re someone you’re not? Do you thrive on the sensation of jumping up and shouting ‘HA!’ at people when they had absolutely no clue you were playing them all like a damn fiddle? Well, The Resistance is a game for you – you terrible, terrible people.

The first game from designer Don Eskridge, The Resistance originally hit shelves in 2009 and quickly became a firm favourite, shooting up BoardGameGeek’s party game rankings to sit among established favourites such as Werewolf and Telestrations. (Its spin-off, The Resistance: Avalon, currently sits at number two – more on that later…)

Eskridge initially published TheResistance as a free print-and-play version on BoardGameGeek, where it built up a dedicated following for its real-life social and minimalist-but-gripping spies-versusrebels theme. He continued to refine it based on the online community’s feedback, eventually attracting an offer from publisher Indie Boards & Cards. The rest, as they say, is history.

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