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Digital Subscriptions > Tabletop Gaming > Issue Seven – Dec/Jan '17 > PANDEMIC: REIGN OF CTHULHU


What happens if you cross deadly disease with unspeakable horror? It’s bad news for the human race but good news for tabletop fans, as Matt Jarvis finds out

Z-Man Games | £46.99 | Co-op strategy | 2-4 players | 40 minutes | Age: 14+ |


◗ Board
◗ Seven investigator cards
◗ Seven investigator figures
◗ 12 Old One cards
◗ Three Shoggoth figures
◗ 26 cultist figures
◗ 44 clue cards
◗ 24 summoning cards
◗ 12 relic cards
◗ Four player aid cards
◗ 16 sanity tokens
◗ Four seal tokens
◗ Sanity die
◗ Rulebook

All things considered, it’s a wonder that it’s taken this long for two of the tabletop world’s most popular fixations – Matt Leacock’s disease-curing hit Pandemic and the Cthulhu Mythos of horror author H.P. Lovecraft – to finally collide and form a single entity. Pandemic has dominated ‘best of’ lists since it first appeared a decade ago – helped by multiple expansions, spin-offs and Leacock and Rob Daviau’s impeccable evolution of the concept in Pandemic Legacy last year – while the use of the Cthulhu theme is, well, everywhere as of late.

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About Tabletop Gaming

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