Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
Pocketmags Digital Magazines
   You are currently viewing the Australia version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > Issue Seven – Dec/Jan '17 > THE GREAT ESCAPE


Escape from Colditz co-creator Brian Degas and Osprey Games developer Duncan Molloy discuss restoring the 1973 British classic for a modern audience

How did you go about updating Colditz for a modern audience without losing the game's origins?

Duncan Molloy : Once we knew the things we wanted to tighten up, it was a balancing act – because it's asymmetrical – of 'Well, we've made this change and we think this is the right change to capture the type of tension we want in the game, but as a result that has X consequence and then we have to balance again a bit better. We maybe have to tweak something in this direction a little bit and then something in this direction a little bit, just to make sure that it still feels even.'

Traditionally, the Germans always had it slightly easier, which feels right, so we wanted to keep certain elements of that, or certainly that feeling of power playing as the German guards. We also wanted to give them more to do in the early game. The things that people remember about this game as being hugely fun tended to come in the second half of the game, and we wanted them to get to that fun bit more quickly while still changing as little about the game as we possibly could.

Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - Issue Seven – Dec/Jan '17
If you own the issue, Login to read the full article now.
Single Issue - Issue Seven – Dec/Jan '17
Or 999 points
Annual Digital Subscription
Only $ 8.33 per issue
Or 9999 points

View Issues

About Tabletop Gaming

MUST-SEE GAMES FROM THIS YEAR'S ESSEN SPIEL Game of the year? SCYTHE Jamey Stegmaier reveals how he created one of 2016's biggest hits and a modern strategy classic THE MAKING OF CODENAMES How the Soviet Union, Monopoly and video gams led to 2015's best party game CUBICLE 7 TURNS 10 The British RPG publisher talks Doctor Who and Lord of the Rings HOW TO PAINT BUSHIDO A step-by-step guide to bringing the Jung Pirates to life PLAYED • Pandemic: Reign of Cthulhu • Escape from Colditz • Cry Havoc • Ticket to Ride – Rails & Sails • Hit Z Road • The Walking Dead: All Out War And much, much more...