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Digital Subscriptions > Tabletop Gaming > July 2018 (#20) > Champions of the Galaxy

Champions of the Galaxy

For most of his life, Tom Filsinger has been working on his dream project: a sci-fiwrestling card game inspired by comic-book legends. Meet the Champions of the Galaxy


Champions of the Galaxy powerhouse Monolith

Even through the phone, Tom Filsinger’s earnestness comes through.

“I’m always very sincere,” he says, before frenetically launching in to another anecdote about creativity, his life and the game he has spent over 30 years publishing: Champions of the Galaxy.

Champions, which will see its newest release later this month at GalactiCon – a fan-run convention based purely around the game – is an ever-evolving “endless novel” that has the same quaint origins of so many other games.

“I was bored in my high school classes, and I created a wrestling game just to get through the school day,” Filsinger admits, laughing, the irony not lost on him that he is now a college professor, often left to wonder if his students are themselves keeping extracurricularly entertained.

As a bored and creative teen, obsessed with science-fiction and Silver Age comic books, Filsinger created a simple dice game that he could play by himself to pass the time and help him daydream during arithmetic. It wasn’t until years later, when he made cards for then-current pro wrestlers like Hulk Hogan and Don Muraco in order to have a rainy-day activity with his brother, that it dawned on him: the game might be fun for other people, too.

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About Tabletop Gaming

Magic: The Gathering 25th Anniversary Special: In a massive 10-page celebration of the world’s biggest card game, designers, artists and fans tell us why Magic remains so enchanting a quarter-century on – including a look back on the game’s origins by creator Richard Garfield, an interview with head designer Mark Rosewater about his lifelong love of the game and Magic memories from famous fans, artists and pros. RuneQuest: As the fantasy icon returns this summer, creators Steve Perrin and Greg Stafford tell us how they changed roleplaying forever with their revolutionary RPG set in a world of gods and myths. Plus, we give our thoughts on the latest edition, Roleplaying in Glorantha! Champions of the Galaxy: Tom Filsinger has been devising storylines, characters and mechanics for his ambitious dice-based wrestling game for over 30 years. He looks back on his time with the game, reveals its beginnings, and considers how his outlook and his process as a designer has changed over the years. Ogre: Legendary designer Steve Jackson revisits his influential 1977 wargame that put players in the seat of an unstoppable monster tank. CIA Games Declassified: We play the previously top-secret board and card games created by the US intelligence agency to train its agents, and reveal how you can try them for yourself at home. Capstone Games: Clay Ross discusses the rise in popularity of complex games and his work to resurrect some of the tabletop’s heavyweights. Reviewed: Century: Eastern Wonders A Song of Ice and Fire: Tabletop Miniatures Game Dungeons & Dragons: Mordenkainen's Tome of Foes The Mind Decrypto Kero History of the World Imaginarium Shards of Infinity Space Base Big Trouble in Little China: The Game Fantastiqa: Rival Realms Drop It Fae Plus much, much more!