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Digital Subscriptions > Tabletop Gaming > June 2018 (#19) > Flash Gordon RPG

Flash Gordon RPG

The Savage World of Flash Gordon brings the legendary space adventurer crashing into roleplaying. Writer Scott Woodard runs us through the approaching pulp sci-fiah-ahhhhhhh-PG
The Savage World of Flash Gordon is based on the entire universe, from comics to movies

The story of Flash Gordon is the story of every roleplaying game ever told. In Alex Raymond’s original 1930s comics, a normal – swoony good looks and Yale diploma aside – human being sets off to a strange and wonderful world accompanied by his friends, ready to battle evil and have countless adventures week after week.

It seems odd, then, that only one major roleplaying game based on the iconic series has ever been made. Published by Fantasy Games Unlimited in 1977 – the same year as the betterremembered Traveller – Lin Carter and Scott Bizar’s Flash Gordon & the Warriors of Mongo was one of the very first sci-fiRPGs, hitting the tabletop hot on the heels of the groundbreaking Metamorphosis Alpha, released the previous year and considered to be the original sci-fiRPG.

In fact, most roleplayers are more likely to have come into contact with Flash Gordon through its brief mention in another, just slightly more famous roleplaying game than its own complete adaptation.

Flash Gordon owes about as much to its swords and sorcery roots as it does its science- fiction roots,” explains Scott Woodard. “Its pedigree can be traced directly to things like the ‘Barsoom’ and ‘Venus’ stories of Edgar Rice Burroughs, and it’s no surprise that Gary Gygax – co-creator of Dungeons & Dragons, of course – included the work of Burroughs in his ‘inspirational reading’ list in the original Dungeon Master’s Guide.”

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About Tabletop Gaming

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