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Digital Subscriptions > Tabletop Gaming > October 2018 (#23) > Paradox


The Swedish studio has made a nam e for itself with richly complex experiences on the PC – but how will its grand strategy games fare in the physical world?


Board games have let players become merchants trading wares in far-off times and places, civilisations advancing technology during thousands of years, rulers of vast galactic empires, even animal species adapting to survive over millennia. But marrying a horse. That might be something new, even for the tabletop.

“The most common feedback question we got at PDXCON was ‘Well, can I marry my horse?’” says Tomas Härenstam, designer of Crusader Kings: The Board Game and founder of Free League Publishing. “So of course we have to add the horse!”

It might sound bizarre, but equine matrimony is part and parcel for the board game adaptation of the sprawling PC medieval strategy game series that’s as realistic as it is at points surreal.

Crusader Kings: The Board Game is the vanguard of Paradox Interactive’s foray into tabletop gaming, following the computer game company’s announcement of several new board game projects in development earlier this year at its convention in Sweden. Crusader Kings was launched the same day on Kickstarter by Free League, known for sci-fi RPG Tales from the Loop. The campaign was instantly successful, raking in nearly £400,000 from 6,000 backers.

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