Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
AU
Pocketmags Digital Magazines
   You are currently viewing the Australia version of the site.
Would you like to switch to your local site?
Digital Subscriptions > The Best Games of 2019 > The Best Games of 2019 > ENDEAVOR: AGE OF SAIL

ENDEAVOR: AGE OF SAIL

A fleet treat that’s pretty neat

ENDEAVOR: AGE OF SAIL

A fleet treat that’s pretty neat

Endeavor is a modular civilisation Eurogame sailing under the colours of a historical nautical exploration sim. Its box comes packed with so many optional bits and pieces for rules variants there’s even room to squeeze in a spare cardboard ‘U’ to Britishise the spelling on the cover. All this probably sounds like enough to sink any hope of a tidy, reasonable-length playing experience but, like seeing tonnes of heavy wooden planks somehow float on water, Age of Sail is remarkably shipshape.

Keeping everything buoyant is the game’s hull, a tight construction that firmly nails together worker placement and area control. Players expand their onshore player board each turn with building tiles, granting the ability to deploy ships, occupy far-off cities, attack rival nations and generally spread their influence beyond Europe to the rest of the globe by placing their workforce of discs on both the tiles and the central board. This gathers the staple resources needed to grow their empire – wealth, culture, industry and influence – and ultimately propels them towards amassing the glory needed to rule supreme after seven pleasingly fast-flowing rounds.

The simplicity of the central gameplay lets the game glide smoothly between the individual progression of each player’s nation to the interactive jostling for control of regions, particularly as players race to claim the valuable position of being governor of a newly-opened part of the world. though its many mix-and-match rules variants, referred to as ‘exploits’ and featuring unique components and scoring objectives, take inspiration from the 16th- to mid-19th-century background, Age of Sail keeps its gameplay thoroughly dry, allowing the waves of immersive theme to lap at the edges of the game but never quite seep through to dilute the pure strategy.

This makes the inclusion of a deck of cards designed to replicate the historical presence of slavery particularly curious. The designers clearly recognise the sensitive material they’re playing with, giving an admirable amount of space in the rulebook to a justification of acknowledging their treatment of the topic and encouraging further reading. Subject aside, in play, the cards make for a genuinely intriguing mechanic – one that can grant players who choose to engage in the entirely optional business of slavery industrial benefits (at the cost of their morality, of course) but loses them glory later on if the abolition of slavery comes to pass, which other players can choose to accelerate, for social or strategic reasons.

It’s worth taking a few words here to praise Endeavor’s box, which might well be up there with the best game inserts going. Each player’s components are separated for near-instant play out of the box, and the display of building tiles similarly comes with little more setup effort than popping the clear lid off the tray. The entire game looks fantastic, but the combination of its gameplay and storage make for exceedingly smooth sailing indeed.

Endeavor’s gameplay-focused design won’t have you feeling the salty spray of the sea on your face in the same way as more immersive, thematic nautical adventures on the table, but its masterful construction as a graceful, well-paced strategy game and the astonishing level of variety oThered by its exploits is impossible not to appreciate. It’s gaming’s ship in a bottle; you’ll find yourself wondering how one game fit so much inside without simply falling to pieces.

MATT JARVIS

WE SAY

Those expecting a rollicking seafaring adventure will be left high and dry. Though its presentation and setting are highly evocative, this is a game focused on the strength of its strategy gameplay – and in those terms, it’s very strong indeed.

WHAT’S IN THE BOX?

► Double-sided game board

► 95 trade tokens

► 49 building tiles

► Five start building tiles

► 42 asset cards

► Six governor cards

► Five player mats

► 175 population discs

► 20 status track cubes

► Start player crown

► Card glossary

► Score pad

► Four track extenders

► Exploit components

TRY THIS IF YOU LIKED… NAVEGADOR

Find searching for far-off lands thrilling? These two nautical exploration games have the setting but don’t skimp on strategy.

READ MORE
Purchase options below
Find the complete article and many more in this issue of The Best Games of 2019 - The Best Games of 2019
If you own the issue, Login to read the full article now.
Single Issue - The Best Games of 2019
$14.99
Or 1499 points

View Issues

About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

Other Articles in this Issue