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Digital Subscriptions > The Best Games of 2019 > The Best Games of 2019 > MONOLITH ARENA

MONOLITH ARENA

MONOLITH ARENA

There are moments in a reviewer’s life where you want to punch something. You learn a new game, and halfway through the rules explanation someone says, “So it’s like Neuroshima Hex, then?”

Yes. Monolith Arena, by the designer of Neuroshima Hex, is very like Neuroshima Hex. You could say it’s a fantasy reskin of Neuroshima Hex, but the box doesn’t say that, and I’ve never played Neuroshima Hex so I can’t judge for sure. But arena combat between colourbased forces made of hex tiles looks very similar.

Each side is a pile of hex counters that includes champions, runes that power up champions and order tiles that let champions do things they can’t normally do like move, rotate, push an opposing unit away or declare battle. When battle is declared every champion on all sides resolves its attacks in initiative order, and suddenly the arena is a lot emptier than it was before, because most champions can only take one point of damage.

Ultimately you need to defend your banner, which sits atop your monolith: a stack of counters that can unfurl into three pieces across the battleTheld, which is not exciting enough to have the game named after it and fundamentally misunderstands what the ‘mono’ part of the word means.

Play is fast and tactical: you place tiles, jockeying for position and highest initiative, and then battle is joined – this happens several times each game – and special attacks trigger, and it doesn’t go the way you expected. The four forces are pleasantly different, and the art is impressionistic not hyperreal fantasy.

Monolith Arena claims it’s a skirmish game but in play it’s so elegant it’s almost abstract. The armies’ themes get a bit lost, but in the tense experience you’ll hardly notice.

JAMES WALLIS

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About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

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