Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
AU
Pocketmags Digital Magazines
   You are currently viewing the Australia version of the site.
Would you like to switch to your local site?
Digital Subscriptions > The Best Games of 2019 > The Best Games of 2019 > KEYFORGE: AGE OF ASCENSION

KEYFORGE: AGE OF ASCENSION

KEYFORGE: AGE OF ASCENSION

When KeyForge, the new game from Magic: the Gathering creator Richard Garfield, was unveiled in 2018, many long-time card game fans weren’t quite sure what to think. Like Magic, it saw players do battle using decks of cards representing elite troops and dangerous creatures. Unlike Magic, though, it didn’t allow players to build fine-tuned custom decks, instead handing them pre-constructed sets of cards assembled by a computer algorithm, with no two ever exactly the same.

Now publisher Fantasy Flight has released the first expansion to the game’s card pool, and it seems like many of the new additions are intended to slow down the pace of play, restricting players’ options and reducing the potential for massively swingy turns that tilt the game in one competitor’s favour. There are the new Alpha and Omega keywords, which denote cards that can only be played as the first or final action on players’ turns. There are cards which impede your opponent’s ability to gain the mystical energy known as æmber. And there are new ways to prevent opponents gaining keys – aka victory points.

It might seem like a step back from the kind of exciting and dramatic moves that appealed to many fans in the game’s earliest days, but working around these roadblocks takes some real cunning. And if you don’t fancy getting too technical, you can always grab a Brobnar deck; the race of gleefully aggressive giants still prefer to smash their enemies’ faces first and ask questions later.

the first KeyForge expansion retains the original set’s flavour, with diTherent factions offering aggressive, duplicitous or controlling tactics, and each deck presenting new tactics to master. But it also takes the game in a slightly more thoughtful direction. Age of Ascension doesn’t introduce many dramatic overarching changes, but it still throws up plenty of interesting situations and strategies.

OWEN DUFFY

READ MORE
Purchase options below
Find the complete article and many more in this issue of The Best Games of 2019 - The Best Games of 2019
If you own the issue, Login to read the full article now.
Single Issue - The Best Games of 2019
$14.99
Or 1499 points

View Issues

About The Best Games of 2019

Must Plays and more in our Best Games of 2019 issue of Tabletop Gaming. Over the next 196 pages discover all of the most positively reviewed games of the year. With a massive 181 games reviewed, this is the definitive “what to play next” guide of 2019! Games reviewed include: Wingspan Copenhagen Hellboy: The Board Game Res Arcana Lifeform Century: A New World Megacity: Oceania Pandemic: Fall of Rome Warhammer Fantasy Roleplay: Rough Nights & Hard Days Azul: Stained Glass of Sinatra Tapestry Letter Jam Hako Onna Everdell Battle Ravens Dune + Many more!

Other Articles in this Issue