PC Gamer (UK Edition)  |  February 2017
MEET THE NEW BIOSHOCK
What Shocking behaviour, Is Prey the BioShock successor we’ve been waiting for? Immersive sim is less a genre than a design philosophy. Its roots extend back to Looking Glass and Ion Storm. Ultima Underworld, Thief, Deus Ex and System Shock were the template for a new way of thinking about first-person design, where immersion is heightened through dependable systems and NPCs who respond to the player’s actions. Immersive sim developer Arkane Studios has, in recent years, been more focused on action and stealth. Dishonored’s combat is fast and decisive, you can disable a guard instantly by a chokehold or sword to the neck. Prey feels different, more deliberate. Raphael Colantonio, CEO of Arkane and creative director of Prey says “Prey is the legacy of something like System Shock.” And, just like that game, it takes place on a space station.
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Articles in this issue
Below is a selection of articles in PC Gamer (UK Edition) February 2017.