Words and photographs by Charlie Theel
CATACOMBS CONQUEST
In 2010 dexterity game-cum-dungeon crawl Catacombs was a big deal. It was a small press release from a group of fellows under the banner of publisher Elzra. The design’s primary achievement was proving that flicking could be more than just flicking. The game coupled the comfortable dungeon-crawl format with an easygoing mechanism of caroming your piece across the board. It was nothing short of brilliant.