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Digital Subscriptions > Tabletop Gaming > December 2018 (#25) > Dungeons & Dragons: Art & Arcana

Dungeons & Dragons: Art & Arcana

The authors of immense Dungeons & Dragons tome Art & Arcana take us through their love and memories of the RPG

DUNGEON MASTERS

Images reprinted with permission from Dungeons & Dragons Art & Arcana: A Visual History, by Michael Witwer, Kyle Newman, Jon Peterson and Sam Witwer, copyright (c) 2018. Published by Ten Speed Press, a division of Penguin Random House, Inc.
Images copyright © by Wizards of the Coast LLC

How did you discover Dungeons & Dragons? Mike Witwer: Sam had been introduced to the game by a neighbourhood boy around the age of seven or eight and decided before long that he wanted his own set of D&D books.

Once he obtained a beautiful set of late 1970s/ early 1980s Advanced D&D books a year or two later, Sam became the obvious choice as dungeon master and I was his player guinea pig – by then I was probably six or seven. I was too young to understand the mechanics, so Sam took care of those, leaving me and my best friend the freedom to speak and wildly declare actions as players. We were reckless and bloodthirsty and Sam usually made us pay for that. D&D quickly became one of our favorite pastimes and nurtured our passion for storytelling and the dramatic.

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About Tabletop Gaming

Getting into the festive mood for this month’s magazine, the Tabletop Gaming team and you very readers have put together a list of the 12 Plays of Christmas – over a dozen modern classics that you should play with family and friends during the holidays. We’ve even set them all to a song, if you’re in the mood for a gaming carol. As the nights grow long, we gather around a candle with Great Western Trail and Mombasa creator Alexander Pfister to take a look at his new game, Blackout: Hong Kong. Set in a powerless city plunged into chaos, it promises to be something unexpected from the accomplished designer. There might not be a new Star Wars hitting cinema screens, but the Force remains strong with the galaxy far, far away. We travel back to the beginnings of the saga and look at the history of Star Wars in roleplaying games, discovering how the tabletop redefined and saved the sci-fi space opera. In a very different sci-fi universe, Warhammer 40,000 creator Rick Priestley takes us back to the genesis of the grimdark galaxy and considers how it’s shaped the state of sci-fi on the tabletop more than three decades later. Most people know Matt Edmondson as a BBC Radio 1 DJ and TV presenter, but he’s also been behind some of the funniest party games in recent years. As he follows up the ridiculous rhyming of Obama Llama with Santa Banter, he tells us about getting into games and what comes next. Plus, we’ve got the definitive verdict on this winter’s biggest games, including reviews of KeyForge: Call of the Archons, Betrayal Legacy, Discover: Lands Unknown, Arkham Horror: Third Edition, Warhammer Underworlds: Nightvault, Legend of the Five Rings RPG, Reef and more!