This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
Pocketmags Digital Magazines
   You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > February 2018 (#15) > Have You Played?

Have You Played?

Harvest the rewards of Uwe Rosenberg’s magnificent farming Euro and let it worker-place its way into your heart


The 17th century: not an easy time for farming.” So proclaims the tagline for Agricola, and it’s a philosophy to which Uwe Rosenberg’s 2007 masterwork holds true. Players are dropped into the worn-out boots of European farmers scraping a living in the remnants of the bubonic plague, trying to expand their homestead as they plant and harvest vegetables, raise animals for food or sale, and widen their family with children. (How many other game manuals have a section literally entitled “Family Planning”?)

Still, this is Uwe Rosenberg we’re talking about, so the evocative theme ultimately takes a backseat to the finely crafted Euro gameplay. Agricola is Rosenberg working at what many consider to be the height of his design powers, offering up a complex worker-placement buffet for players to feast upon. (Rosenberg is very much the king of themes about reaping – and eating – what you sow, as later titles Caverna: The Cave Farmers, A Feast for Odin and more will prove.) Players start in a modest wooden shack and, action by action, slowly build up the resources needed to develop their estate, maintaining their crops and breeding animals to keep their family fed and save towards improvements to their house and land. Players’ farmers can also personally improve themselves, learning valuable occupation lessons in their pursuit of the most victory points by the time the game’s 14 rounds come to their conclusion.

Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - February 2018 (#15)
If you own the issue, Login to read the full article now.
Single Issue - February 2018 (#15)
Or 849 points
Annual Digital Subscription
Only $ 5.33 per issue
Or 6399 points
Monthly Digital Subscription
Only $ 5.49 per issue
Or 549 points

View Issues

About Tabletop Gaming

Batman: Gotham City Chronicles: As the makers of Conan prepare to take their superhero extravaganza to Kickstarter, we check in and see what’s in store for the Caped Crusader and his sidekicks How Minis Are Made: From sculpting to casting, we follow the entire process of making plastic and metal miniatures and find out how they make it onto your table Masks of Nyarlathotep: One of roleplaying’s greatest adventures is back with a new edition for horror RPG Call of Cthulhu and an Eldritch Horror expansion. We look at the history of the revolutionary campaign and see what’s planned for its return The 7th Continent: Co-creator Bruno Sautter talks to us about the epic choose-your-own-path card game and asks if it’s the end of the adventure Hearthstone: The digital card game with Magic: The Gathering in its sights is taking on the dungeon-crawler in its latest expansion. But can an app really live up to the physical world? How We Made: A Handful of Stars: Martin Wallace looks back on the creation of the final chapter in his deckbuilding trilogy Educating with Evolution: University professors and students consider the brain-boosting benefits of board games Reviews including: Charterstone Battle for Rokugan Pandemic: Rising Tide Fallout Gaia Project Genesys RPG Legacy of Dragonholt Harry Potter: Hogwarts Battle Fog of Love A Game of Thrones: Catan – Brotherhood of the Watch First Martians And much, much more!