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Digital Subscriptions > Tabletop Gaming > February 2018 (#15) > Dungeon Master’s Guide to Roleplaying

Dungeon Master’s Guide to Roleplaying

Cor blimey, guv’nor! Learn how’ta make yer non-player characters come ter life with a lemon squeezy addition: their own distinct voices

VOICES OF COMMAND

As far as my regular players are concerned, the Fey Lord of Winter speaks with a thick Yorkshire accent. I never really planned for things to work out that way. Before he actually arrived on the scene I’d expected him to speak with cold, imperious tones that be fit a powerful and inhuman being. After the party freed him from an icy prison guarded by hordes of monstrous snowmen, however, I realised that a nameless NPC earlier on in the session had spoken in a very similar way. Suddenly I was searching for a voice while a tableful of players watched on expectantly. And, for some reason, the only one that seemed appropriate was a somewhat sketchy impression of English cricket legend Geofrey Boycott.

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