Given he created the mother of all farm-based worker placement games – namely Agricola – the idea of Uwe Rosenberg making another farm-based workerplacement game presents something of a double-edged shovel. He’s the master of earth-turning and meepleplonking, so it’s got to be a surefire hit, right? But then, if we’ve already got Agricola (and for that matter Caverna), do we really need Reykholt?
The truth is, Reykholt was never going to surpass, or even match, Agricola. But few games will, whatever their theme or mechanism. More to the point, aside from the fact that it involves worker discs that gradually block out a limited menu of actions, and features wooden goods tokens, it feels significantly different.