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Digital Subscriptions > Tabletop Gaming > July 2019 (#32) > How we made

How we made

The historical aerial combat game has flown to new heights since its release 15 years ago, earning a passionate following of players eager to hop in the cockpit of a WWI dogfighter. Co-creator Andrea Angiolino reveals how a wargaming success got off the ground


Wings of Glory uses a fluid card- based movement system to simulate the speed of planes

Historical wargames are a thriving subsection of the tabletop gaming hobby, with players recreating battles from ancient times to modern conflicts. And within the wargaming community, there’s a niche of passionate players who refight the aerial action of the WorldWars, from fighter skirmishes to mass bombing campaigns.

For the most part, these games are intimidatingly complicated, attempting to replicate the tactics and manoeuvres of air combat through complex systems of rules. But 2004’s Wings of War aimed to distil the fast-paced and frantic core of plane battles into a quicker, more accessible package. In the years since, it’s been re-released as Wings of Glory and, along the way, has cultivated an incredibly enthusiastic community of fans around the globe.


Andrea Angiolino has been playing games for as long as he can remember. A lifelong resident of the city of Rome, he recalls not only the games he played as a child, but the ones he invented for himself.

“Board games, card games and paper and pencil games have always been a part of my life,” he says. “But I also used to play on the floor with plastic toy soldiers in a kind of wargame using my palms and fingers to move and tossing coins to resolve combats.

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