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Digital Subscriptions > Tabletop Gaming > March 2018 (#16) > Painting guide

Painting guide

Grab your sonic screwdriver and hop in the TARDIS as we take a trip through time to revisit some of the British sci-fi legend’s most popular regenerations

DOCTOR WHO

INTO THE TIME VORTEX

For this month’s guide we’ll be taking a look at various Timelords from Doctor Who miniatures game Into the Time Vortex. The figures are one-piece plastic, similar to board game plastics, making them ready to go out of the box. Each of the Doctors I managed to get my mitts on is excellently detailed and embodies the character in a great way. Each outfit showcases their particular Doctor’s distinct style, such as David Tennant’s trainers or Tom Baker’s iconic scarf. Not only this, but the poses really strengthen their individual personality, from the dynamism of Matt Smith (fez not included) to the sternness of William Hartnell – something a lot of Whovians will be happy about.

PAINTS & TECHNIQUES

Paints used

Abaddon Black
Agrax Earthshade
Alaitoc Blue
Altdorf Guard Blue
Averland Sunset
Baneblade Brown
Blue Horror
Bugmans Glow
Cadian Fleshtone
Caledor Sky
Castellan Green
Celestra Grey
Ceramite White
Dark Reaper
Dawnstone
Deathworld Forest
Doombull Brown
Dorn Yellow
Evil Suns Scarlet
Fenrisian Grey
Gauss Blaster Green
Incubi Darkness
Karak Stone
Khorne Red
Kislev Flesh
Krieg Khaki
Loren Forest
Lugganath Orange
Macragge Blue
Mechanicus Standard Grey
Mephiston Red
Nuln Oil
Nurgling Green
Pallid Wych Flesh
Rhinox Hide
Russ Grey
Screaming Skull
Seraphim Sepia
Squig Orange
Steel Legion Drab
Sybarite Green
Temple Guard Blue
The Fang
Thunderhawk Blue
Ulthuan Grey
Wild Rider Red
XV-88
Zamesi Desert

Stages

Each model is split up into five stages, each with a list of colours and the corresponding paint that was used for it. Each stage uses a different technique to achieve a similar effect on each element but with different colours.


Stage 1 is base colours. Base colours are applied using a mix of glazes and flat colours.


Stage 2 is applying shading. In this stage we use various washes and glazes to add an element of shading to the models.


Stage 3 is highlighting. This stage involves applying a line of your colour along the hard edges and ridges of the area. I would recommend using a fine brush and adding a tiny dash of water to your paints.


Stage 4 is final highlight. This involves adding a small dot or dash of a colour, generally in the same area as the previous highlight, but focusing on corners or where folds in cloth meet. For hair or fur it involves adding a dot to the tip of each strand.
If you find yourself unsure of where to apply the highlights or spot highlights, look over the images alongside the guide and compare that stage to the last.


Stage 5 is the final details. This stage involves cleaning up and adding a few spot highlights. This stage also includes painting the base of the model.

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About Tabletop Gaming

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