Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
CA
Pocketmags Digital Magazines
   You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > October 2018 (#23) > How We Made

How We Made

Dice have rarely looked as beautiful as they do in the stained glass mosaics of this colourful puzzler that’s as smart as it is stunning

SAGRADA

Dice-drafting game Sagrada was one of 2017’s biggest surprise hits. Inspired by the towering Sagrada Família basilica in Barcelona, it saw players compete to build beautiful stained glass windows, creating complex and colourful arrangements of see-through dice.

While it was aesthetically impressive, it also threw players against one another in a brainy and addictive competitive puzzle, and its combination of looks and smarts earned it praise, plaudits and plenty of fans.

We spoke to co-designer Adrian Adamescu to hear the story behind the game’s creation.

MADE WITH MATHS

Unlike many designers, Adrian Adamescu isn’t a life-long board game fan. Where others in the industry trace their love of the hobby to family gaming sessions or all-night teenage Dungeons & Dragons binges, he first came to the table as a grown-up.

“I got into gaming after I got married,” he explains. “After we had our first child we weren’t as free to go out in the evenings, so we started playing board games right after we put the baby to sleep. Our game library started expanding and it became our favourite hobby.

“Uwe Rosenberg’s games had a big impact on me, especially the ones in his two-player line. We could play them in 30 minutes, and that’s really all we had time for.”

READ MORE
Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - October 2018 (#23)
If you own the issue, Login to read the full article now.
Single Issue - October 2018 (#23)
$8.49
Or 849 points
Annual Digital Subscription
Only $ 7.50 per issue
SAVE
12%
$89.99
Or 8999 points

View Issues

About Tabletop Gaming

HALLOWEEN SPOOKTACULAR! Betrayal Legacy: Pandemic Legacy and Risk Legacy mastermind Rob Daviau returns to the House on the Hill to tell a spooky story with a personal touch Arkham Horror: Third Edition: The original Lovecraftian board game is back with a bold new vision. Mansions of Madness and Eldritch Horror designer Nikki Valens tells us more about what to expect. Axis & Allies & Zombies: The undead invade World War II in a striking reinvention of the strategy game. We hop in a chainsaw tank and carve our way to the heart of a reborn classic. The Walking Dead: Here’s Negan: The comic book’s brutal baddie comes out swinging in a dungeon-crawling board game spin-off of miniatures game All Out War. We join the bloody fight for survival – and reputation. Wildlands: Martin Wallace unleashes his elegant card-driven arena-battler. Could it be slicker than Shadespire? Paradox Interactive: After conquering the PC with its complex historical strategy games, the Crusader Kings studio sets its sights on the tabletop. Plus! How We Made: Sagrada 10 of the Best: Dexterity games All the Jahres: Elfenland Painting Guide: Warhammer: Age of Sigmar Stormcast Eternals Into the Arena: Gladiatorial combat card games Gorus Maximus and Gladiatores go head-to-head REVIEWS: Root Star Wars: X-Wing – Second Edition Vampire: The Masquerade: Fifth Edition Brass: Birmingham The Witcher Pen & Paper RPG My Little Scythe Dice Hospital Remnants Container: 10th Anniversary Jumbo Edition Legends Untold Patchwork Express Stellium Masque of the Red Death Trash Pandas Boss Monster: Rise of the Minibosses Clickbait Senshi Avengers: Infinity War – Thanos Rising AND MUCH MORE!