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Digital Subscriptions > Tabletop Gaming > October 2019 (#35) > Friday Knight Magic

Friday Knight Magic

Magic: The Gathering’s latest set has been a decade in the making, but head designer Mark Rosewater believes its world of fairytales and fantasy is worth the wait. Will Throne of Eldraine give players their happy ever after?

Throne of Eldraine is the Magich:the Gathering set that head designer Mark Rosewater has been waiting over ten years to do. “One of the challenges of making an ongoing game is always finding new avenues to explore,” he says. “Part of this is creating a balance of different sensibilities.”

Taking place on a brand new plane of Magic’s multiverse, Eldraine, the set draws heavily from high fantasy and European folklore, such as traditional fairytales and the legends of King Arthur and the Knights of the Round Table.

“I describe it as Camelot meets Grimms’ Fairy Tales,” Rosewater says. “Magic is a fantasy game and all these stories fit perfectly in that setting. We’ve leaned into high fantasy before, but having actual folklore to play off of allows us to make a whole bunch of very endearing cards.”

Magic’s fairytale world hews closer to the Grimm brothers’ darkness than Disney. The classic childhood tropes are here, but in typical Magic fashion they’re twisted anew.

“It’s a Magic plane with our take on the tropes,” Rosewater says. “For example, Flaxen Intruder is a little blonde girl who has a run-in with three bears, but in our version of the story, she’s a bear hunter. Throne of Eldraine is filled with characters, objects, places and situations that the audience will recognise, but not exactly as they’ve seen them before.”

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About Tabletop Gaming

Magic: The Gathering – Throne of Eldraine: Fairytales and fantasy collide in the card game’s epic next set, a decade in the making. Head designer Mark Rosewater tells us what to expect – and why the wait has been worth it. Tapestry: Scythe and Charterstone creator Jamey Stegmaier is rewriting history in his innovative civilisation game. The designer takes us inside his modern vision for the classic genre. 10 of the Best: The must-play releases at this year’s Essen Spiel game fair. Horror Games Special: We delve into the darkness of Dungeons & Dragons’ deadliest campaigns, take a look at how Call of Cthulhu’s Lovecraftian nightmares changed roleplaying forever and venture back into the House on the Hill to explore the making of Betrayal’s terrifying haunts. How We Made: Citadels: Bruno Faidutti looks back on how Marxism, Magic: The Gathering and being ‘too lazy to write a book’ helped inspire his brilliant city-building bluffing hit. Elder Scrolls: Call to Arms: The world of Skyrim is coming to the tabletop. We go hands-on with the upcoming RPG-turned-skirmish miniatures game. Ishtar: Gardens of Babylon: Kingdomino designer Bruno Cathala is reinventing the classic game of Go in his next game Reviews: Deep Blue Aeronautica Imperialis: Wings of Vengeance Band of Blades RPG Dune Zombicide: Invader Bosk Dead Man’s Cabal Lifeform Ragusa + more!