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Digital Subscriptions > Tabletop Gaming > September 2018 (#22) > PAINTING GUIDE


A wyvern, a giant, a yeti, oh my! Make the fantasy menagerie pop from the tabletop with these tips on giving them a magical makeover


For this guide we’ll be taking a look at how to paint a few of the epic monsters from Atlantis Miniatures, particularly the wyvern, giant and yeti.

Everything about these miniatures screams luxury, from opening the beautiful black and silver box they’re packed in to the detailed and wonderfullycast models themselves.

Each one is massive, towering over your standard 28mm miniatures, but the detail and textures are superb. Skin is rough and pitted, each scale on the dragon visible, each hair on the yeti picked out. All these details only make these miniatures that much easier to paint, the details being so fantastically crisp it’s a simple matter to pick them out. Overall, these are some of the best fantasy miniatures I have had the pleasure of working on – even though the price tag may scream luxury, the quality of the models screams it that little bit louder.

While the figures aren’t specific to a single game, they can be used as ample thematic dressing for other fantasy miniatures games or even tabletop RPGs – and many of the painting methods can of course be applied to other depictions of the classic mythological creatures.


Zenithal highlighting

Zenithal highlighting at its core is a much more complicated process than what I am going to show you in this guide. I will show a basic version, that helps apply a simplified version of highlighting. This begins at the basecoating stage, whilst preparing the model for the later stages.

Begin by basecoating the miniature black, as seen on the left. This is easiest with a spray paint.

Once the black is dry, apply a light spray of white from the top around the model. This will create a light element of highlighting and shading straight off the bat, that will either provide shading or highlighting in later stages or a guide as to where they should be applied.


Each model is split up into three stages. The first two cover the basecoating and shading, the foundation for the rest of the model and a great way to make the most of the zenithal highlights. The third focuses on key areas on each model to allow for the use of differing techniques to be used where needed, and is split into a few smaller stages.

Stage 1 is basecoating. Base colours are applied using glazes to help enhance the effect of the zenithal highlights. The paints are thinned with water and applied all over the chosen area. Each time the guide advises to use a thinned layer, mix in three to four parts water.

Stage 2 is shading. Washes and glazes are applied to help enhance the shadows. Washes are generally applied straight to the model, whereas glazes are made from a mix of a normal paint and around four to five parts water.

Stage 3 is layering. Each section is tackled in a different manner, though most make use of thinned colours layered over the previous coats to build a gradient.

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