Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
CA
Pocketmags Digital Magazines
   You are currently viewing the Canada version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > September 2019 (#34) > My Favourite Game

My Favourite Game

The mind behind Rayguns and Rocketships and Pantone: The Game reveals why he’s happy not to escape the haunted mansion of Betrayal at House on the Hill

SCOTT ROGERS

By 2006, I had played A LOT of games. Green Ghost and Voice of the Mummy before I could even read. In 1979, I convinced the big kids in my Boy Scout troop that I should play D&D with them because I knew how to defeat the monsters I read about in Greek mythology. In 1984, I worked in a game store and my boss made me read every rulebook – from Axis & Allies to Pass Out to Talisman. I had played so many games that they blurred together in my head. But I clearly remember when I heard about my favourite game, Betrayal at House on the Hill.

READ MORE
Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - September 2019 (#34)
If you own the issue, Login to read the full article now.
Single Issue - September 2019 (#34)
$8.49
Or 849 points
Annual Digital Subscription
Only $ 7.50 per issue
SAVE
12%
$89.99
Or 8999 points

View Issues

About Tabletop Gaming

Imperial Settlers: Empires of the North: The civilisation card game is sailing to exciting new shores. Designer Ignacy Trzewiczek tells us more about his plans for the Imperial Settlers universe and we give our definitive verdict on Empires of the North. Pax Pamir: Root creator Cole Wehrle is bringing back his stunning debut game, a tense battle of alliance and betrayal in 19th-century Afghanistan. He tells us about following up his smash-hit game of woodland warfare and teaming up with his brother – plus, we review the new second edition! How We Made: Small World: Philippe Keyaerts’ fantasy board game sees players fight for a bigger space in its zany universe. The designer talks about Small World’s origins in historical title Vinci and why its world continues to grow. Class Struggle: Meet Monopoly’s forgotten socialist sibling. Title Bout: As the eighties boxing sim returns to the ring, Jim Trunzo looks back on the highs, lows and personal tragedy of the game’s decades-long journey. Oceans: The Evolution series dives into the blue with its next fully-fledged game. Dominic Crapuchettes reveals the mysteries of the Deep – and why lobsters don’t age. SLA Industries: Ahead of the RPG’s long-awaited return to the tabletop, its creators tell us about drawing inspiration from the goth scene of nineties Scotland, the trouble of reviving the cyberpunk universe and its future. Yu-Gi-Oh! World Championship: We follow British hopeful Jake Quinsee as he competes against the world’s best for the top title in the trading card game. Reviews: Pathfinder: Second Edition Copenhagen Century: A New World Warhammer: Age of Sigmar – Warcry Letter Jam Cyberpunk Red Jaws Shōbu Doppelt so Clever Welcome to Dino World + many more!