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Digital Subscriptions > Tabletop Gaming > September 2019 (#34) > Going Deep

Going Deep

Evolution is undergoing the biggest change in the series yet as it ventures into the blue. Co-designer Dominic Crapuchettes takes us under Oceans’ surface

“Lobsters do not age”, says Dominic Crapuchettes. “That blew my mind.”

The designer is discussing one of the many wormholes he found himself falling into while working on Oceans, the next entry in the Evolution series.

“I couldn’t stop reading about that for over an hour”, he continues. “Just like, what does that mean? What does ageing even mean?”

The original Evolution was the brainchild of Russian biologist Dmitry Knorre, who first came up with the idea of turning natural selection into a card game as a way of teaching students. Crapuchettes, a former Magic: the Gathering pro and Alaskan salmon fishing boat captain turned game author, expanded and refined Knorre’s 2010 Evolution: the Origin of Species for a 2014 re-release. It was during the game’s crowdfunding campaign that the idea of exploring the oceans first floated to the top of the designers’ minds.

“The idea started, I’d say, during our first Kickstarter”, Crapuchettes says. “We put out a poll and said, ‘Do you want our next expansion to be Oceans or Flight?’ And everyone said Oceans.”

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