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Checkpoint Magazine
Issue 20: Sport
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Other Articles in this Issue


Checkpoint Magazine
CHECKPOINT
A look at gaming across society, culture and politics
PLAYING THE CROWD: How Sky Sports and EA Sports invented artificial crowd noise
When Premier League football returned during and after the Covid-19 lockdown without crowds, Sky Sports teamed up with EA Sports to work out how to add artificial crowd noise to the games. Steve Boxer tells the story of how they did it
The sports that never made it beyond video games – yet
Nick Cowen brings us a guide to those sports that only exist – thankfully – in video games. Or should only exist in video games…
TOUCHDOWNS, GOALS, 3 POINTS AND FIRST PLACE – A HALF-REMEMBERED HISTORY OF SPORTS GAMES
Lee Abrahams takes us on a journey back through time, as he traces the origins of sports games and how they developed into the slick modern juggernaut franchises we know so well
Martin Korda
From humble beginnings as a games journalist, Martin Korda has established himself as one of the top videogames scriptwriters in the industry, as well as the Managing Director of VideoGameConsulting.com. We quizzed him about his games industry journey
KILLING TIME
The games that have kept us entertained this month
I’m shackled to the Knicks – thanks a bunch, EA
Nick Cowen explains how an old EA Sports game on the PC inadvertently turned him into a fan of the NBA’s most hapless team
HOW SPORTS GAMES HELPED SMOOTH MY CHILDHOOD UPHEAVAL
Tamer Asfahani reflects on the impact of games in his late childhood where he moved from an idyllic English school to an international American school in Saudi during the first Gulf War.
Codemasters: How Covid made F1 2020 unique
This year’s officially licensed Formula One game is superb – but thanks to a certain pandemic, differs markedly from the real-life 2020 season. Developer Codemasters’ Franchise Game Director Lee Mather explains to Steve Boxer the tribulations of making F1 2020 in the time of Covid
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