LE VEL UP YOUR CHARACTER DESIGN
This project was motivated by the release of Unreal Engine 5. I wanted to have some fun and try out some of the new features, like the ray-traced lighting and strandbased hair. I also just wanted to experience the new editor. My goal was to create a character that encapsulated the feeling of making something cool in Unreal Engine, and also to flex the real-time rendering capabilities.
I’ve used various versions of Unreal Engine to make games, but I’m not able to take full advantage of some of the new cutting-edge features that I’d like to due to production constraints, so I wanted to have some fun creating something high quality that I wouldn’t be able to make otherwise. I set out to make a sci-fi girl with robotic arms and fun colours to play around with a different style and workflow than I’m used to. I love the cyberpunk genre because it’s so open to interpretations and styles.