THE LIBERATION OF RIETBURG
Designer: Gerhard Hecht | Publisher: Kosmos
Smaller recreations of bigger tabletop experiences can often fall flat. They either don’t have the spirit of the main game inside them, or they’re so obviously a cash grab it’s easy to dismiss them out of hand. That’s not the case here however. The mechanics of the game have changed a great deal, and we only really have six locations to move between, rather than a huge map, but the spirit of the game is here. And the spirit of Andor games is ‘get a move on there’s a quest to complete’ All of the games have a central conceit of there being more enemies added each turn, and the speed at which turns are taken are tied to how quickly players exhaust themselves.