Shopping Cart -

Your cart is currently empty.
Continue Shopping
This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
DE
Pocketmags Digital Magazines
   You are currently viewing the Germany version of the site.
Would you like to switch to your local site?
Digital Subscriptions > Tabletop Gaming > November 2018 (#24) > Discover: Lands Unknown

Discover: Lands Unknown

Every player in the world will have a different adventure in Discover: Lands Unknown. Could Corey Konieczka’s story of exploration and survival be the most ambitious game ever made?

A GAME LIKE NO OTHER

Corey Konieczka’s next game isn’t just one game. It’s ten games. A hundred. 10,000. More.

Discover: Lands Unknown is a board game unlike anything you’ve ever played before – and you’ll never play anything like it again. Its almost unbelievably ambitious trick is that every single copy is a different game. Completely one-of-a-kind. Open the box and you’ll find a combination of cards, tokens and tiles that no-one else in the world owns. As you might expect from that lofty promise, Konieczka says that creating the game has been a “complicated, long trail”.

Discover started with an idea that Konieczka had “come up with years ago” for a more conventional exploration board game that would pit a stranded group of players against the forces of nature, choosing whether to work together – or not – to survive the environment. “I’d noticed that there were no real survival games in board gaming,” he says. “It was a very popular genre in video games and there had been very few that actually captured that survive-in-the-wild-type feel in the board game industry.”

Konieczka suggested the project to Fantasy Flight Games founder Christian Petersen in 2014, who was enthusiastic about the concept.

“We said, ‘When we find time, hopefully we’ll get a chance to do it,’” Konieczka recalls. “I had a lot of different projects to work on in the meantime.”

The idea sat on the backburner for a few years, during which time a number of other designers separately developed an ambitious plan for a ‘unique game’ where no two copies were alike – a sky-high idea that Fantasy Flight believed it could make a reality. Konieczka says that several different games were considered for the innovative format before the team decided that it was “actually a pretty good fit” for his exploration game.

“It just turned out that this unique idea that we’d been kicking around as a company for a while just felt like the right fit for this game that was about surviving, and discovery could be a very important element of that.”

Discover isn’t quite the only game of its kind, though. Shortly after releasing a teaser for Discover this summer – but before revealing its one-of-a-kind trick – Fantasy Flight announced another unique game, KeyForge: Call Corey Konieczka’s next game isn’t just one game. It’s ten games. A hundred. 10,000. More.

Discover: Lands Unknown is a board game unlike anything you’ve ever played before – and you’ll never play anything like it again. Its almost unbelievably ambitious trick is that every single copy is a different game. Completely one-of-a-kind. Open the box and you’ll find a combination of cards, tokens and tiles that no-one else in the world owns. As you might expect from that lofty promise, Konieczka says that creating the game has been a “complicated, long trail”.

READ MORE
Purchase options below
Find the complete article and many more in this issue of Tabletop Gaming - November 2018 (#24)
If you own the issue, Login to read the full article now.
Single Issue - November 2018 (#24)
€6,99
Or 699 points
Annual Digital Subscription
Only € 5,83 per issue
SAVE
17%
€69,99
Or 6999 points

View Issues

About Tabletop Gaming

Discover: Lands Unknown: A different adventure lurks inside every single copy of Corey Konieczka’s ambitious survival and exploration game. The designer tells us about the creation of one of the first-ever unique games, and reveals what to expect as we venture out on our personal journey. Tabletop Gaming Live 2018: We round up the fantastic games, people, talks and more from our first London convention, and announce the first details of next year’s return to Alexandra Palace for fun and games. Transformers Trading Card Game: Autobots and Decepticons go head-to-head in the competitive card-battler from the makers of Magic: The Gathering. We transform and roll out with tips for getting into the game. Toys in Games: Dig out those forgotten Lego bricks, Jenga sets and Hot Wheels cars and use them to experience some of the most inventive and entertaining games on the tabletop – that you already own! Plus, try out an exclusive RPG powered by Pop-Up Pirate! Fowers Games: Designer Tim Fowers and artist Ryan Goldsberry – the talented duo behind Burgle Bros., Paperback and more – chat about their indie attitude to making games and why don’t plan to play by the rules anytime soon. Sensible Object: After making plastic animals high-tech in Beasts of Balance, the London team is inviting artificial intelligence to the table with its latest game. The studio’s Alex Fleetwood predicts what the future of gaming looks like. PlayFusion: The creators of Lightseekers and Warhammer: Age of Sigmar – Champions reveal how they’re revolutionising trading card games by encouraging phones at the table. Relationships in Games: The designers behind romantic roleplaying board game Fog of Love and kinky card game Consentacle discuss how games can bring us closer together in real life. How We Made Santorini: Dr. Gordon Hamilton takes us inside the 30-year odyssey to creating his abstract tower-building masterpiece.