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Hideous corpus

Body horror is discomfiting in any medium, but it’s arguably at its most effective in videogames. This is, after all, a medium where these grisly violations and unnatural mutations occur to someone we’re controlling – or even inhabiting. Think of the squirm-inducing moment when Dead Space: Extraction fully lives up to its subtitle by having you mimic a sawing motion with the Wii Remote to hack off your own arm. Or Resident Evil Village, which takes the idea to almost farcical extremes given how frequently terrible things occur to Ethan Winters’ poor hands.

Few creators have such extensive experience with the theme as the man who wrote and directed the Siren games and the original Silent Hill. Slitterhead, the debut production from Keiichiro Toyama’s new studio, Bokeh, features grotesque monsters disguised as humans, their faces and bodies opening up to reveal their ghastly occupants.

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Edge
March 2022
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Other Articles in this Issue


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Past and present collide in this cinematic visual novel
Game commentary in snack-sized mouthfuls
Keeping an eye on the coin-op gaming scene
When we weren’t doing everything else, we were thinking about stuff like this
Dispatches
Issue 367 Dialogue Send your views, using ‘Dialogue’
Shoot first, ask questions later
Exploring stories in games and the art of telling tales
Hype
Silent Hill and Siren’s director promises a completely new strain of action-horror
This successor to Left 4 Dead risks getting lost in space
Square’s open-world action game finds its magic in movement
Surrealism and grief combine in a nightmarish puzzle-platformer
The team behind The Messenger realises a childhood dream
Duck and dive in a shoot-’em-up where you can’t fire back
Meat your doom in this postapocalyptic RPG
HORIZON CALL OF THE MOUNTAIN Publisher SIE (Guerrilla
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The exclusive inside story of Jumpship’s mysterious sci-fi adventure Somerville
From interactive podcasts to 3D RPGs: why the growing audiogame scene is demanding that you listen in
The journey from underqualified graphics programmer to master strategist
A moving story in more ways than one
How Ghostrunner breathed new life into a Polish developer in need of a hit
Videogame designers are problem solvers by trade –
How Sakaguchi’s clash of past and present created a true final fantasy
A progress report on the games we just can’t quit
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