Over the past several years, Pixar’s USD has stormed into the collective consciousness of the animation and visual effects industry. But what is USD, exactly? And what does it mean to artists? And beyond that, how will my applications of choice use USD, and how does it work with renderers such as RenderMan?
USD plays a big role at Pixar. Its ability to handle assets at scale can be seen within the antiques mall in Toy Story 4
WHY USD AND WHAT IT DELIVERS: