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3D World
Christmas 2021
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Other Articles in this Issue


3D WORLD
WELCOME
COVER ARTIST Claudio Amoroso SOFTWARE ZBrush, Maya, Marvelous
ARTIST SHOWCASE
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The best digital art from the CG community
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
MADE WITH UNREAL
With Unreal Engine 5 on the horizon, 3D World explores the possibilities of Epic Games’ ultimate real-time tool
SLAY IT IN REAL-TIME
Edward Quintero, CEO and creative director of Mold3D Studio, takes 3D World behind the scenes of the new Unreal Engine 5 sample animation, Slay
THE BIGGER PICTURE
3D artist, Math Roodhuizen, shares the secrets of rendering a stunning environment in Unreal Engine
LE VEL UP YOUR CHARACTER DESIGN
Character artist J Hill tells 3D World how he pushed his creativity to new heights with Unreal Engine 5
THE MAKING OF DUNE
Trevor Hogg gets swept away by the creative team behind the stunning visual effects of sci-fi epic Dune
DIGITAL DOMAIN
CINEMATIC SPECTACLES ON THE SMALL SCREEN
THE PIPELINE
CREATE STRIKING CHARACTER FAN ART
Lead modeller at Rainbow CGI, Claudio Amoroso, demonstrates how to create a fantastic piece of fan art, taking us through his workflow from initial sphere to final image
DESIGN A VIDEO GAME WEAPON
Get to grips with the basics of game asset creation in Cinema 4D and Substance 3D Painter
MAKE A TREASURE MAP IN GAEA
Utilise Gaea’s GeoPrimitive, LookDev and Cartography nodes to build a terrain and transform it into a game-worthy map asset
CREATE LOW-POLYGON HAND -PAINTED ASSETS
Lead artist at Climax Studios, Lance Wilkinson, demonstrates how to build weapon assets ideal for video games
ARTIST Q&A
HOW DO I CREATE A VALLEY TERRAIN IN INSYDIUM FUSED FOR CINEMA 4D?
Mike Griggs Mike Griggs is a digital content
HOW CAN I GET IMAGES OUT OF ZBRUSH WITH A TRANSPARENT BACKGROUND FOR PRINT?
WATCH THE VIDEO https://bit.ly/3D-world-games EXPERT TIP USE THE
HOW CAN I CREATE THE PROCEDURAL MATERIAL OF A PLANET?
Pietro Chiovaro replies Creating procedural material in Blender
IS THERE AN EASIER WAY TO EVEN OUT MY TOPOLOGY?
Antony Ward replies When it comes to a
THE HUB
Jeremy Bolz
We interview the lead production artist about his role at Liquid Development and find out how he got started in the industry
Branding reimagined with real-time graphics
Global creative company BUCK discusses how rethinking creative technology at our fingertips can solve efficiency and content quality challenges for brands
Speedrunning through development
2Awesome Studio takes us through development for Aeon Drive – from its conception to environment-building, challenges, inspiration and more
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