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FOLDING PAPER WITH VELLUM REST BLEND

Enter the fold with a pro Houdini artist
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3D World
Christmas 2023
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Other Articles in this Issue


WELCOME
WELCOME
In 3D World we try to celebrate the
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
FEATURES
THE ART OF OGNYAN Z AHARIEV
Paul Hatton speaks to the lighting artist about working on AAA game franchises and what the future holds for Unreal Engine
FIRST LOOK HOUDINI
With a new update to SideFX’s popular software just around the corner, we get to know a host of the technical revelations that await upon the release of Houdini 20
HOW TO GROOM AN EAGLE’S HEAD WITH FEATHER TOOLS
Take flight in style with a pro workflow for avian grooming
KARMA FUR SHADER
Make realistic animals with the new addition
BOTTOMS UP WITH XPU
Making a faux commercial in a powered-up Karma
PROCEDURALLY GENERATE GIGANTIC CLOUDSCAPES
Get a head start creating large cloud fields using Skybox and Karma Cloud Shader, the new tools available in Houdini 20
USE AN OCEAN PROCEDURAL LOP
Make a splash with a perfect sea surface thanks to Houdini 20
MAKE AN INFINITE WHITEWATER SIM
Learn how to extend your simulation and integrate it with the Ocean Procedural LOP
CREATE A DRAMATIC SHOCKWAVE EFFECT
Learn how the Ripple Solver can enhance your creations
THE PIPELINE
CREATE A STYLISED CHARACTER IN ZBRUSH
Practical tips and tutorials from pro artists to improve your CG skills
CAPTURE A PERFECT 3D SCAN EVERY TIME
Paul Hatton uses a handheld scanner to create meshes and colour data in a simple workflow
HOW TO MASTER YOUR PORTFOLIO FOR MODELLING
Helen Duckworth talks through curating a collection of projects that will set you apart from the crowd
ARTIST Q&A
ARTIST Q&A
Practical tips and tutorials from pro artists to improve your CG skills
HOW DO I USE HAIR ASSETS IN BLENDER?
SOFTWARE: BLENDER
HOW DO I MANAGE TROUBLESHOOTING WHEN UNDER A CLIENT DEADLINE?
SOFTWARE: N/A
HOW CAN I CREATE REALISTIC FIRE IN BLENDER?
SOFTWARE: BLENDER
THE HUB
DNEG: Makers of cinematic worlds
James Clarke ventures into the creative spaces explored by the studio in its work for hit biographical film Oppenheimer
Lead artist in games
James Brady shares his daily life at an ambitious video game studio, and what it takes to lead a team on AAA-quality art
REVIEWS
HANDHELD 3D SCANNERS
GROUP TEST
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