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11 MIN READ TIME

BLADE RUNNER : BLACK LOTUS

Trevor Hogg gets a lesson on what it means to be more human than human from the creative team behind this exciting new animated series

STYLISATION OVER PHOTOREALISM

CONTROLLING THE SYSTE M

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3D World
January 2022
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3D World Magazine
WELCOME
BLADE RUNNER: BLACK LOTUS Get the lowdown from
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
Technique focus
Incredible 3D artists take us behind their artwork
Technique focus
Incredible 3D artists take us behind their artwork
FEATURES
THE RISE OF 3D PRINTING
3D World speaks to industry experts about a decade of innovation in 3D printing and how the technology continues to change our world
“WE KNOW THAT WE’RE GOOD”
WOMEN IN ANIMATION AND VFX
THE PIPELINE
DESIGN A MOUNTAINOUS ARCHVIZ SCENE
We take a look at how Shayan Shamlou composed this calming scene featuring a modern villa atop a desert mountain
DETAIL SKIN WITH UV PROJECTION
Discover how to project skin detail and texture in 2D and UV space
TELL AN IMPACTFUL STORY IN 3D
Deepak Jain details how he created this chilling, atmospheric render to convey his desired narrative and own personal story
MAKE THE SIMPSONS’ LIVING ROOM
Learn how Steven Christopher re-created this iconic cartoon set in 3D using ray tracing in Unreal Engine
ARTIST Q&A
IS THERE A QUICK WAY TO IMPROVE HOW MY MODELS LOOK IN THE VIEWPORT?
Practical tips and tutorials from pro artists to improve your CG skills
HOW DO I POSE IN NOMAD SCULPT ON THE IPAD?
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WHY ARE SO MANY APPLICATIONS EITHER SWITCHING TO OR USING NODAL WORKFLOWS?
Despite being initially daunting, getting to grips with
HOW CAN I CREATE A SIMPLE GLASS MATERIAL IN BLENDER?
WATCH THE VIDEO https://bit.ly/3D-world-blacklotus If you want to
THE HUB
No Time to Die: Uncovering the VFX secrets
News and views from around the international CG community
Jason Brown
The lead CG artist at Saddington Baynes answers our questions and reveals his expert advice on keeping inspired and growing as an artist
What does Meta mean for the immersive tech sector?
James Burrows, technical director at Immersive Studios, offers his thoughts on what Facebook’s recent announcement means for the future of immersive technology
Mocap in the cloud: the future of motion capture
Rob Löring, senior business director for 3D Body Motion at Xsens, explores the motion capture timeline and what the future has in store
REVIEWS
Wired2Fire Artemis 3D Design Workstation
We explore the latest software and hardware tools to see if they are worth your time or money
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