SOFT WARE: BLENDER
HOW DO I PACK UVs EFFICIENTLY IN BLENDER?
Freddie Chase, Adelaide
For this Q&A we used the free asset pack of human meshes that can be downloaded from the Blender website
Paul Hatton replies
Blender 3.6 received upgraded and improved functionality when it comes to packing UVs. The new workflow and tools enable a much tighter packing and significantly more efficient use of the UV space itself.
This is vitally impor tant as efficiently using the UV space will result in higherresolution textures compared to inefficient alternatives. This is referred to as texel density and is a vital part of UV mapping. The new engine is great for large meshes specifically, and improves support for nonsquare materials.