The Gallery
The best digital art from the CG community
ELDEN FROG
Elden Frog is a model sculpted in ZBrush, then, instead of making a usual low-poly mesh, the high-poly model was decimated to about two per cent of its resolution. After merging a few meshes together, I did automatic UVs in RizomUV and baked in Substance 3D Painter. Once the texturing, also in Substance Painter, was done, I was able to render in Arnold. This technique helped me avoid the cumbersome steps of retopology and UVing, while being able to get legit textures and render in Arnold.
I livestreamed the entirety of this character creation session on Twitch, and uploaded it on the Keos Masons YouTube channel for those keen to see more.
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linktr.ee/MarcoPlouffe
ARTIST
Marco Plouffe
SOFTWARE Z Brush, Arnold, Substance 3D Painter, RizomUV
“THE HIGH-POLY MODEL WAS DECIMATED TO ABOUT TWO PER CENT OF ITS RESOLUTION”
ARTIST
Juan Francisco Sánchez Díaz
S
OFTWARE
ZBrush, Maya
LUIGI’S MANSION
I’ve always been a fan of video games, especially Nintendo games. I decided to make this sculpture shortly after playing Luigi's Mansion 3 on my Nintendo Switch. It was a fun experience and its world caught my attention.