You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
11 MIN READ TIME

GABRIEL FABRA PÉREZ

Paul Hatton speaks to the masterful archviz artist about his start in the industry, and the tools behind his work

Pérez’s work is so realistic that it’s hard to tell whether it’s a photograph

Gabriel Fabra Pérez began his journey in 3D by studying architecture at the Polytechnic University of Valencia. At the end of his studies he began working as an architect, and a photographer’s assistant. During that time he first entered the world of 3D visualisation, before moving to Cuenca, Ecuador, where he lives and works as a 3D artist creating visualisations for furniture brands.

How has your background within architecture and interior design helped you to create beautiful 3D artwork?

Architecture really gives you a technical knowledge about construction, at least it did with my education. It’s important from the point of view that you need to understand how the space works, how it should be dimensioned, and also some notion of how any materials work and interact with each other. More directly, it’s also important to know how to read a plan, and understand the documentation that the studios send you to create a project.

ARTIST BIO

Gabriel Fabra Pérez

Gabriel Fabra Pérez is a 3D artist who specialises in interior visualisation. He was born in Barcelona, but has lived most of his life in Valencia. behance.net/gfabra1

Shots like this show a beautiful eye for the ideal furniture to suit a space

But to generate images of an interior space, I think it’s more important to know about photography and decoration, to have a sense of taste and composition, to understand colour, and to combine textures. I think the combination of these three professions is key in the work of interior visualisation.

How has committing yourself to personal projects enabled you to improve your skills?

For me, it has a major impact. My mindset with personal projects has always been to do the project to the best of my ability, no matter how much time I invest. Trying to maintain this standard has helped me develop quicker than just doing commercial projects. In my opinion, the difference between commercial and personal projects is largely down to time and client constraints. So with personal projects you learn how to do something, with commercial projects you learn how to do it efficiently.

Unlock this article and much more with
You can enjoy:
Enjoy this edition in full
Instant access to 600+ titles
Thousands of back issues
No contract or commitment
Try for €1.09
SUBSCRIBE NOW
30 day trial, then just €11,99 / month. Cancel anytime. New subscribers only.


Learn more
Pocketmags Plus
Pocketmags Plus

This article is from...


View Issues
3D World
September 2023
VIEW IN STORE

Other Articles in this Issue


3D World
WELCOME
This issue we have a focus on hard-surface
ARTIST SHOWCASE
The Gallery
The best digital art from the CG community
THE ROOKIES
The Rookies is a platform to help digital artists get discovered without having to compete with professionals for attention. You’ll get to the front page of those sites one day, but for now, we’ve got your back and want to help turn your passion for creative media into a successful career.
FEATURES
POWER UP YOUR SKILLS
Move with the times and get up to speed with the likes of Unity and Unreal Engine
THE PIPELINE
MODEL, RENDER AND PAINT A STARSHIP
Marnix Rekkers combines CAD software and Photoshop to create a detailed intergalactic image
LEARN TO USE THE MAGIC MASK TOOL IN RESOLVE
Software specialist Lewis McGregor shares the basics to get you started with Resolve’s powerful masking process
CREATE STUNNING ENVIRONMENTS IN UNREAL ENGINE 5 WITH QUIXEL BRIDGE
Discover how Pietro Chiovaro uses the powerful Megascans asset library to build a gorgeous scene
MODEL AND TEXTURE A PHOTOREALISTIC SONY CAMERA BUILD
Mario Leone outlines his workflow across a range of programs
ARTIST Q&A
HOW CAN I POSE A ROBOT MODEL TO USE AS A CONCEPT REFERENCE IN NOMAD SCULPT?
Artist Q & A Practical tips and tutorials
HOW DO I MAKE SMOKE IN BLENDER?
A simple smoke simulation is easy to set
HOW DO I VIEW A MULTI-PART EXR IN NUKE?
Using the Shuffle node, a single EXR file
HOW DO I CREATE FLOWERS I CAN USE IN BLENDER?
Floral beauty comes to life in every petal created with
3Dconnexion connects you to your art
A 3Dconnexion SpaceMouse can be a transformative tool to allow artists to connect to their 3D content
THE HUB
Head of 3D
We caught up with Vine FX’s Pedrom Dadgostar, who talks us through his typical day working for the visual effects company
The five best educational resources for virtual production skills
3D World discovers how you can get to grips with one of the most exciting technologies in the business
REVIEWS
Blender 3.5
PRICE Free | COMPANY Blender | WEBSITE blender.org
Maya 2024
PRICE £250/$235 monthly / £1,970/$1,875 annually | COMPANY Autodesk | WEBSITE autodesk.co.uk/products/maya/features
3ds Max 2024
PRICE £250/$235 monthly | COMPANY Autodesk | WEBSITE autodesk.co.uk/products/3ds-max/features
RenderMan 25
PRICE Available on request | COMPANY Pixar | WEBSITE renderman.pixar.com
Chat
X
Pocketmags Support