This website use cookies and similar technologies to improve the site and to provide customised content and advertising. By using this site, you agree to this use. To learn more, including how to change your cookie settings, please view our Cookie Policy
Pocketmags Digital Magazines
EU
Pocketmags Digital Magazines
   You are currently viewing the European Union version of the site.
Would you like to switch to your local site?
Digital Subscriptions > MusicTech > Logic PRO X > Reverb and Space Designer

Reverb and Space Designer

Logic Pro X’s Space Designer lies at the heart of creating a mix with greater spatial depth and perspective. Mark Cousins unlocks its secrets…

When it comes to defining the ‘spatiality’ of your mix, Logic Pro X’s Space Designer has to be the go-to plug-in for many engineers and musicians. In truth, though, many of us can take a slightly lazy approach to reverb – simply selecting a two-second Hall (or thereabouts) and routing through a group of instruments. Listen to a commercial track, though, and you’ll hear a well-crafted use of reverb: contrasting different room sizes, reverb colours and relative wet and dry ratios to create a coherent and existing acoustic space. Exploiting the full potential of Space Designer, therefore, is a tangible way to improve the quality of your mixes.

As the name suggests, the beauty of Space Designer is its ability to tailor the sound of the reverb. Although the wide selection of presets are a great starting point, the real benefit comes when you start tweaking various aspects of the reverb’s sound. An experienced Space Designer user understands how different sounds can work with reverb and how relatively simply controls – like pre-delay, or the tail’s EQ setting – can be exploited to best effect. In this workshop, therefore, we look at the intricacies of Space Designer, from the basics to its more creative applications.

Reverb nation

Logic Pro X includes a number of different reverb plug-ins, but it’s Space Designer that’s the real star of the show. While the other plug-ins create their reverb synthetically, Space Designer is powered by a technique called convolution. The reverb in Space Designer is created using short Impulse Response (or IR) files that are acoustic snapshots of either a real physical space, or a vintage reverb unit. The process of convolution effectively combines the original dry source with the Impulse Response file, resulting in an output that sounds like it’s been recorded complete with a room’s acoustics.

READ MORE
Purchase options below
Find the complete article and many more in this issue of MusicTech - Logic PRO X
If you own the issue, Login to read the full article now.
Single Issue - Logic PRO X
€6.99
Or 699 points
Please be aware that this issue and other special issues are not included in any of the subscription options unless stated.
Annual Digital Subscription
Only € 1.67 per issue
SAVE
52%
Was €31.99
Now €19.99
Monthly Digital Subscription
Only € 3.49 per issue
€3.49
Or 349 points

View Issues

About MusicTech

We have 30 pages of workshops designed to help you to become a Logic Power User. There are also buyers guides, interviews with Logic developers and musicians, plus reviews of the latest software and hardware to use in your Logic studio. WORKSHOPS & TUTORIALS: In The Box Mastering - the new rules explained Reverb and Space Designer - in depth Drum Machine Designer - a masterclass of beats MTF Industry Guru: Spitfire Audio MTF Interview: Haken Mason