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Digital Subscriptions > Tabletop Gaming > August 2018 (#21) > The Independent Shelf

The Independent Shelf

Armed with a handful of cards and some other new tricks, this compact introduction to the dexterity dungeon-crawler is finger flickin’ good

CATACOMBS CONQUEST

In 2010 dexterity game-cum-dungeon crawl Catacombs was a big deal. It was a small press release from a group of fellows under the banner of publisher Elzra. The design’s primary achievement was proving that flicking could be more than just flicking. The game coupled the comfortable dungeon-crawl format with an easygoing mechanism of caroming your piece across the board. It was nothing short of brilliant.

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