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Digital Subscriptions > Tabletop Gaming > February 2018 (#15) > The 7th Continent

The 7th Continent

As the choose-your-own-adventure epic approaches its Finale, co-creator Bruno Sautter considers what’s next

Bruno Sautter and Ludovic Roudy began working on what would eventually become The 7th Continent in the spring of 2013, but the game’s full story stretches back decades – even further than the 20 years the co-designers have been collaborating – bedding its roots in childhoods spent reading Fighting Fantasy gamebooks, playing old-school RPGs and exploring computer adventure-puzzler Myst. “We are children of the board game and video game worlds”, Sautter says. “We’ve played almost everything – not every game, but every type of game. So we’ve come through Magic: The Gathering, we went to video games and very diTherent video games; so from Might & Magic or, back in the day, old RPG games, Baldur’s Gate and stuff like that. We’ve been through roleplaying games, card games, wargames etc etc., so we have a culture of all those aspects and we try to take from them what was needed for our whole purpose.”

It was this shared adoration of playing in its many aspects that led the pair to meet and eventually begin to create their own game in 2000, before the project was waylaid by their formation of a digital communications agency turning out websites for major French businesses. “We worked for Disneyland, Orange, the French Oscars – companies like that”, Sautter explains. “It was all about making websites that were entertaining, with lots of interactive video and stuff like that.” The passion for games remained, although it took almost a decade to boil back to the surface. “After about eight years we wanted to make games again because we had somehow gone a bit too far from what we really enjoyed, which was making games”, Sautter recalls this culminated in the creation of publisher Serious Poulp in 2010 and the studio’s first release, Steam Torpedo: First Contact, a small two-player submarine battle game that took around a year and a half to make as a result of the pair’s all-in attitude.

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About Tabletop Gaming

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