Designer: Stewart Gibbs | Artist: Scott Johnson and others
Star Saga’s Kickstarter campaign proclaimed it as ‘the sci-fi dungeon crawler’ and, as the sister-title to 2015’s Dungeon Saga, which had crowdfunded for over a million dollars, that seems like an attention-grabbing headline. Is it an accurate description? Absolutely. Star Saga is a game about exploring space corridors, slaughtering every space being you meet, opening space doors that go ‘shhhp’ and finding space chests full of space loot. this is sci-fiin its pulpiest form, and dungeoncrawling in a style that will be familiar to anyone who’s ever butchered an orc. In fact, it’s more than a successor to Dungeon Saga; it’s Dungeon Saga in space. The rules have had a tune-up, the characters and bits are diTherent, there’s some custom dice, but it’s basically the same game with a diTherent campaign. If you loved Dungeon Saga and want to try it with less magic and more lasers, then stop reading here and fill your moonboots. For the rest of us: Star Saga is a campaign-based skirmish game that comes on like the bastard child of Space Hulk and Imperial Assault.