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Digital Subscriptions > Tabletop Gaming > Issue 12 Oct/Nov '17 > RISING STAR

RISING STAR

The follow-up to Dungeon Saga is overhauling the dungeon crawler with some vital lessons from the world of roleplaying. Mantic studio manager Stewart Gibbs invites us to run his sci-fi gauntlet

Laser pistol shots fly overhead and sink into the thick metal walls behind us as a squad of security oficers opens a barrage of gunfire. One of our mercenaries, Francesco Selvaggio – better known as ‘The Devil’ – steps forward and lets loose a jet of fire from his flamethrower at the incoming foes, burning two to a crisp before they have the chance to react. It’s not enough; the burned baddies are replaced by two more anonymous goons just as hell-bent on taking us down. In the corner, a floating robot attempts once again to crack the password for the only door to safety by hacking into a terminal. It fails, losing precious time as it starts again. A lab technician wielding a knife begins to sprint from the end of the corridor towards our trapped group. As they approach, our last companion sheathes his sword and desperately opens a nearby crate, frantically digging in search of a weapon to hold off the attackers. Suddenly, there’s a huge bang. The crate has exploded, shrapnel ripping through our ally. “Booby trap,” grins our game master.

This could easily be a few rounds of combat from a sci-fi roleplaying game, but it’s not. All of this took place during a single turn of Star Saga, the interstellar sequel to Mantic’s fantasy dungeon crawler Dungeon Saga.

Released back in 2015, Dungeon Saga was very much a tabletop dungeon crawler in the purer sense of the phrase, with pacey exploration and combat punctuated by the rolling of handfuls of dice as wizards, elves and dwarves clashed with skeletons and zombies in their attempt to make it through each quest.

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