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Digital Subscriptions > Tabletop Gaming > Issue 12 Oct/Nov '17 > LORDS OF THE RINGS

LORDS OF THE RINGS

Legend of the Five Rings: TCG is an intricate and absorbing reimagining of the ‘90s collectible card game. Designers Nate French and Brad Andres reveal how they brought a legend back to life
L5R: TCG takes place in an alternate version of Rokugan.

Legend of the Five Rings was a collectible game card first, followed by a spin-off RPG. How did you go about translating the ‘feel’ of the original series to this year’s revival?

Brad Andres: Before anything else, we familiarised ourselves with the original game by playing a bunch of games of the CCG, trying lots of decks from different clans and sets in order to get a sense of the flow and feel of Legend of the Five Rings.

We specifically looked for the mechanics that were the most fun or distinctive in the old game, and tried to carry them forward. During this time, we also made sure to get a sense of all the different great clans. From a Crane honour duelling deck to the Unicorn cavalry deck, we took in the feel and play style of each and translated those as best we could to the new game.

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