You've been making board games for more than 30 years. During that time, what are the biggest design changes you've seen?
The most important statement here is that the games are a mirror of our time. They reflect our time. Anything which happens in our world will often be in our games. That means, of course, a lot of the topics have changed because today very different themes are relevant than they were 20, 40, 50 years ago.