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Digital Subscriptions > Tabletop Gaming > Issue Eleven > PLAYING WITH YOURSELF

PLAYING WITH YOURSELF

Designers of single-player-only games tell us why more and more people are choosing to enjoy their tabletop experiences alone

“Haven’t you heard? One is the new two,” sings Amy Adams’ Mary in 2011’s The Muppets, as she expounds the benefits of throwing a ‘me party’ and spending some time alone. When it comes to the tabletop, one is also becoming the new two, three, four and more as an increasing number of major games include variants designed for solo players to face off against cardboard-powered opponents or attempt to beat their own high score.

From Scythe‘s detailed Automa rules, which make use of physical decks of cards to simulate rival players, to the connected companion apps of games such as Mansions of Madness‘ second edition that replace the need for a hostile overlord player with a phone, tablet or laptop you can (more easily) lob out the window when they beat you – not to mention the rise of digital adaptations that come with virtual opponents ready to play at the tap of an icon – it’s never been easier to enjoy board games without needing to carefully align crammed calendars or tempt friends over with booze and takeaway.

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About Tabletop Gaming

Cover feature: Starfinder: We have an exclusive chat with creative director James Sutter about the huge sci-fi sequel to massively popular fantasy RPG Pathfinder. Featuring exclusive artwork from the upcoming game. Awe of the Ring: As Middle-earth prepares to turn 80, we speak to influential and renowned creators of board games based on The Lord of the Rings and The Hobbit. UK Games Expo 2017: Picture Special: The unmissable sights and games from the UK’s biggest gaming show. Swords, Sex & Sci-fi: Legendary RPG designer and R. Talsorian founder Mike Pondsmith and his son Cody speak exclusively to us about the legacy of revolutionary game Cyberpunk and their upcoming tabletop adaptation of lauded fantasy video game The Witcher. What War Is Good For: Fans and publishers of miniature wargaming titles tell us how battling on the tabletop has fostered a strong sense of community. Playing With Yourself: Creators of single-player-only games tell us why gaming alone can be just as rewarding. How Analogue Gaming Went Digital: We take a close look at the rise of digital apps in the tabletop world. Rediscovering the Disc: In celebration of next year’s 20th anniversary of Discworld, the creators look back on one of the more unique entries in the genre. The Making of: Hunt a Killer, which uses a subscription box-like format to deliver a mystery game to players over the course of several months. Painting guide: We tackle the eighth edition of Warhammer 40,000. Ten of the Best: Word Games (That aren’t Scrabble). Introduction to: Forbidden Island and its sequel, Forbidden Desert – the kid-friendly Pandemic follow-up. Columns: With Bruno Faidutti, Jeff Tidball, Holly Gramazio and Doctors Paul Wake and Sam Illingworth Played: The latest reviews and exclusive interviews including: Starfinder, Sub Terra and Warhammer 40,000.
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